Computing
Computing Curriculum at Oasis Academy Henderson Avenue
Computing Intent, implementation and Impact Statement
Vision
Teachers are confident and competent in teaching all areas of the computing curriculum on a regular basis, asking for help when and if needed. The teaching of computing allows pupils to make real life connections, solving and exploring a variety of problems that themselves or others may face. The teaching of computing will allow children to access the computing curriculum over a range of subject areas (D.T, literacy, science and maths) so children become comfortable with apps, debugging and coding etc. Pupils will become independent learners who thrive from making mistakes and learn from it to ensure a better outcome. The teaching of the computing curriculum will allow us to create future citizens who can use technology fluently and understand the implications of technology on the real world. Pupils will have the opportunity to work alongside businesses and be able to go into work environments to understand how the skills they are learning in school, can be transferred into the real world. In a world dominated by technology every school leaver should have a good understanding of computing.
Domains of knowledge
- E-safety
- Digital Literacy
- Coding/decoding/programming
- History of computing – Technology and the wider world.
- Networks and hardware
- Data representation
- Impact on society today
Key concepts
- Using Microsoft Office - algorithms - social media - cyberbullying - environmental impact of technology - searching - databases - analysing problems - computer parts - memory - implications of using technology - e-safety - legislation - impact of digital media - impact of social media - privacy - networks - google drive/one drive/the cloud - inputs and outputs - communication online - using the web - gaming -online gaming - responsibility - programming - coding - decoding - sharing information online -online footprint - online relationships - binary - encryption - testing errors -correction -solutions - evaluation
- National Curriculum – Key Stage 1
- Pupils should be taught to: • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions • Create and debug simple programs • Use logical reasoning to predict the behaviour of simple programs • Use technology purposefully to create, organise, store, manipulate and retrieve digital content • Recognise common uses of information technology beyond school • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
- National Curriculum – Key Stage 2
- Pupils should be taught to:
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- • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts • use sequence, selection, and repetition in programs; work with variables and various forms of input and output • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.